Play in Five

Home
Notes
Archive
About
Six-Mile Hexes make sense
More random thoughts on random rules
Sep 17 • Play in Five
1-1 Time Keeping Examples in D&D
Sep 15 • Play in Five
Professor DM, AI, and Character/Dungeon Generation
Sep 12 • Play in Five
The Only Thing That Matters is Game Play
Sep 6 • Play in Five
The Natural 20 Problem
Sep 5 • Play in Five
Classic d20 - Saving FRPs with Code
Sep 2 • Play in Five
What is AD&D “Feel”?
Sep 1 • Play in Five

August 2026

Kuntz - Evolve or Die
Aug 30 • Play in Five
The Village of Hommlet - A Modern Take: Part V - Monsters
Aug 29 • Play in Five
The Village of Hommlet - A Modern Take: Part IV - NPCs
Aug 29 • Play in Five
The Village of Hommlet - A Modern Take: Part III - Other Places
Aug 28 • Play in Five
The Village of Hommlet - A Modern Take: Part II - Major Places
The Inn of the Welcome Wench, The Grove, The Church of St. Cuthbert, The Guard Tower, The Moathouse
Aug 28 • Play in Five
© 2026 David · Privacy ∙ Terms ∙ Collection notice
Start your SubstackGet the app
Substack is the home for great culture